| May 16,
2005 This Week's Featured
Interview ...
Marianne
Krawczyk
Game Writer, Sony
by Jeannie Novak
Founder & Lead Writer
SANTA MONICA, CA -- After writing professionally for the last few years,
Marianne Krawczyk got her break when her first feature, Popular Myth,
was optioned. Moving
on to the hit children’s show, Sweet Valley High, Marianne learned the
ins and outs of the writers’ room. She was then hired to write and
develop the animated project, Swamp & Tad, for Wild Brain Studios—and
she also wrote Caffeine, a pilot for Studios USA/Universal Television.
Transferring her skills to the game industry, Marianne wrote the story
and script for the Sony PlayStation 2 AAA title, God of War—and she
recently was hired to write for unannounced game projects with Sony and
Midway. Marianne also has projects under consideration at National
Geographic Film and Television and United Artists Pictures.
According to Marianne, good writing is always challenging: "You need
interesting twists, truthful characters that drive stories, and
compelling worlds. If writing were easy, every film would be a
blockbuster, every TV show a hit, every game a 500,000-unit seller."
Obviously, this isn’t the case. Introducing game design into how stories
are told is a whole new challenge. To further complicate matters, good
stories are linear while games are not. A common mistake is to start out
with something too complicated that will only get more so throughout the
ever-changing organism that is a game. Negotiating a simple, direct
story in a world that is designed to drift sideways is difficult—but,
ironically, it’s probably a better metaphor for life itself than the
medium of film. |