| April 11,
2005 The Convergence That
Wasn't
by
Luis Levy
Staff Writer
The term “convergence” means a change in direction for home
appliances and electronics in general. In the past, we got used to
having a stereo to play LPs, TV, videogame and VCR. Each of these could
be from a different manufacturer: for example, the videogame was usually
Sega or Nintendo and JVC made the best VCRs. Okay... Back from the Time
Machine, “convergence” is simply putting all these inside a single
“box”, saving (in theory) space and money.
It’s nothing new, really. In 1991 Phillips gave it a shot with the
ill-fated CD-i, a machine that could play games, Video CD, CD+G, Karaoke
and it’s proprietary format, called “Green Book”. All for “only” $400.
Sega tried it too: the Sega CD, a relic from the CD-ROM era, also
boasted being a cd-player, CD+G and videogame. And it bombed just as
well.
Those two have many things in common: for starters, they were
expensive, didn’t offer a satisfactory gaming experience, had few
supporters and (important), no killer app.
So why was the Playstation 2 so successful? Here’s why: the PS2 was
NEVER a convergence device: it was a videogame which used DVDs as its
media. Also, as a gaming platform, the PS2 excelled. Playing movies on
DVD was never a primary objective: it was seen by consumers (and Sony)
as “a plus”.
When dealing with convergence, nothing is just “a plus”. The Sony PSX
had many primary functions: DVD burning, videogame, PVR. It was
engineered to be a complete entertainment center – much more than a
basic videogame. And not that different from the CD-I, some may say.
Now everyone knows the story of the Sony PSX. Bad marketing, poor
sales, a failure by any means, the PSX was named from “ahead of its
time” to “very bad idea”. Does it mean that convergence is a dream?
I believe that the consumer holds the answer. Of course advancing the
consumer’s needs is a useful technique, but in some cases we really need
to listen to them. The key is offering “compatible functions” –
like Sony did with the PS2. If the market doesn’t ask for DVD-burning,
the costs of implementing the function simply don’t translate in sales,
because the price tag goes sky-high. That’s the PSX lesson.
Even though, convergence may become a reality in the next two years.
The buzz on the Internet tells the Playstation 3 relies heavily in this
concept and other initiatives (like the N-Gage) may finally start
selling well as platforms evolve in functionality and become cheaper.
Let’s just hope the industry learned its lesson, keeping in perspective
the ever-important maxim: the consumer is always right. That’s not so
hard, especially if we are dealing with the geniuses behind the original
Playstation, NES and Xbox. |